![guess what its clock rainmeter skin guess what its clock rainmeter skin](https://i.redd.it/yz4psebtrql21.png)
Right now, there is no "signal strength" or "in game planets" or anything like that.
![guess what its clock rainmeter skin guess what its clock rainmeter skin](https://i.ytimg.com/vi/ql3mKXdiybM/maxresdefault.jpg)
I don't have a problem with revamping the UI I do have a problem adding in screen clutter with no real purpose. It is, admittedly, a different class of program than Blender, but you can see what I'm getting at. Advanced users can learn some keyboard shortcuts that make it faster and more efficient to work, but it's not a prerequisite. It is a very quick process to acclimate to the HMI, and new users have very little problem getting going. The icons are for the most commonly used functions, with less commonly used functions in drop down menus at the top. There are a collection of tool icons that are largely representative of their functions, with an explanation of what each are when you hover your mouse over them. On the other hand, take something like MS Paint. I would consider that something of a failure in HMI terms - you have to work pretty hard to learn how to use the program. New users are SOL until they have unlocked the HMI code, with some functions buried several menus deep (or only accessible through keyboard shortcuts). By far the most google searches about Blender are "where is the." and "how do I." Advanced users have grown accustomed to the interface, learned all the shortcuts, and can work quickly and efficiently. The HMI is very flexible, very powerful, and pretty opaque to new users. If the HMI is making the user's task more difficult, then something should probably get fixed. I'm of the philosophy that the HMI is there to serve the user, not the other way around. On the other hand, if your HMI is an interactive art display, then there's a good chance that anything goes, and having more options will provide more chances to create a beautiful and unique result. What does the Communications Officer need to know, and what does that officer need to do? If your HMI isn't centered around making those tasks efficient and useful, then you've probably got some bits that are just decoration or distraction. When designing a HMI, the first question has to be "What is the purpose of the HMI?" For example, take Communications. That being said, this is not in any way an attempt to lord my experience over yours, or tell you your opinions are invalid, or anything like that! I just want to share some of where I'm coming from, and why my opinions are shaped the way they are. I've had the fortune to work with engineers who've written papers on HMI, and who have designed interfaces for the space shuttle, ISS, and large facilities. I've designed and deployed human-machine interfaces (HMI) (which is just a very technical term for UI). Warning: this is going to digress into a deep dive into UI theory and human interfacing from my experiences and perspective. View Member Profile Send Email Find Member's Topics Find Member's Posts MarkBell There really isn't that much customization that can be done (as an example, see my mod that makes the UI look more like the 1.7 version of Artemis) but the UI CAN be edited, by a modder who is willing to put the work into it. That said, I would like to see if Artemis UI elements could make use of transparent images.
![guess what its clock rainmeter skin guess what its clock rainmeter skin](https://i.pinimg.com/originals/be/a2/c3/bea2c30b1fc6edd84a32865874106139.png)
Games like Star Citizen have a far more complex and function UI, but a) they have a whole team working on the UI graphics and b) they don't have the division of role concept that Artemis does, where players are forced by the interface to work together. There really isn't anything that can be done in Artemis that could be done better by a prettier and more "edgy" UI. And I doubt any of its widgets are available for plugin to Artemis as part of its UI.Īrtemis's UI has evolved over time, but part of the reason it has stayed like it is is because it is designed to be simple and intuitive to use. It could not be used to play or control Artemis. It looks pretty, but I don't know what it has to do with Artemis. Yeah, I know absolutely nothing about Rainmeter, but from what I have been able to gather it is not a game or an application, it is an alternate Windows desktop skin. View Member Profile Find Member's Topics Find Member's Posts ryleyra